Gameplay:

A 2D platformer Set in a 3D low poly environment where you will assume the role of a sword named Stabbert in this challenging physics-based game. Stabbert is on a mission. The most noble of missions. They are destined to climb the highest mountain in the land and plunge into the stone at the summit and become. THE LEGENDARY SWORD. 

Controls:

  • Mouse Left Click, Drag, and Release to fling Stabbert
  • Scroll Wheel or L/R Arrow keys to rotate while stabbed
  • P to Pause (volume sliders in pause menu for music and SFX)
  • R to Restart

Tips:

  • The game looks and runs great in Fullscreen. 
  • Combine Bending and Rotating to perfectly line up your shots
  • You will start to get the hang of it as you play, if you get frustrated take it slow.
  • You can launch pretty far at max bend-ability try to "skip" sections if you can.
  • There are 3 collectables hidden for you to find. They are pretty challenging so maybe try reaching the summit before attempting to find them.

Mountain Outline:

To give you an idea of how far to the finish you are here is an outline of the map along your way to the summit.

  1. The Beach
  2. The First Hill
  3. The Tower
  4. The mushrooms and the Windmill
  5. Clouds and Columns
  6. 4 Precise Flings
  7. The Pedestal 

Feedback:

Feel free to leave your feedback in the comments section!

Created by DJdevil8 for the Pirate Software Jam 16

Updated 22 days ago
Published 28 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorDJdevil8
GenrePlatformer
Made withGodot
TagsPhysics, Swords

Download

Download
game12.zip 49 MB
Download
StabbingOverIt.exe 130 MB

Comments

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ok I played this much more than I thought. This is so well done, it ironically feels pretty pretty good to play, nothing bugs. Awesome, congrats.

I'm normally not into these types of games but found myself playing for a solid 15 minutes! Nice work!

Really cool game!!! I've spent a lot of time just appreciating the beach with the music, real chill

Loved it, i was starting to get anxious and  then i ended up falling on the title screen, and haft the tension was released in a chuckle. As you said our games are similar, but is like we went through the "Jump King" way and you to the "Getting over it..." one XD.  Loved the deformation on the sword, i wanted to do something similar in mine, but could not make it work in  time.  Maybe later i will come back and try again (fuck that pinetree). 
Congrats!

I enjoyed this great job. The only feedback is to include some sort of indicators on where to go.

Thank you for playing! Great point, I'll add some signs to help direct players.